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Bibliography

REVIEWS
  • Bavelier, D., Green, C. S., Han, D. H., Renshaw, P. F., Merzenich, M. M., & Gentile, D. A. (2011). Brains on video games. Nature Reviews Neuroscience, 12(12), 763-768. doi:10.1038/nrn3135
  • Bohil, C. J., Alicea, B., & Biocca, F. A. (2011). Virtual reality in neuroscience research and therapy. Nature Reviews Neuroscience, 12(12), 752-762. doi:10.1038/nrn3122
  • Chou, W. Y. S., Prestin, A., Lyons, C., & Wen, K. Y. (2013). Web 2.0 for Health Promotion: Reviewing the Current Evidence. American Journal of Public Health, 103(1), 9-18. doi: 10.2105/AJPH.2012.301071
  • Mosa, A. S. M., Yoo, I., & Sheets, L. (2012). A systematic review of healthcare applications for smartphones. BMC Medical Informatics and Decision Making, 12(1), 67. OPEN ACCESS
  • Patel, S., Park, H., Bonato, P., Chan, L., & Rodgers, M. (2012). A review of wearable sensors and systems with application in rehabilitation. J Neuroeng Rehabil, 9, 21. OPEN ACCESS

BOOKS

  • Jordan-Marsh, M. (2010). Health Technology Literacy: A Transdisciplinary Framework For Consumer-Oriented Practice. Jones & Bartlett Learning.

Do you have suggestions? we just started compiling the list — please email cimth@aminet.usc.edu